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Job Description

About the Role

Title: Lead Gameplay Engineer – Unreal

Location: Remote US

Type: Full Time

Workplace: remote

Category: Game Engineering

Job Description:

A BIT ABOUT US

We are a bold new game studio with a mission to build cutting-edge AAA entertainment for the 21st century.  Our team are veterans in the fields of online games, social games, and crypto from Riot Games, Epic Games, Insomniac, Blizzard, EA, and Decentraland.  We are fully funded and building a dream team of A-players who want to work with the best of the best and take their careers to the next level.

THE MISSION

As a world-class Gameplay Engineering Lead, you will head a small, fully remote team and work on an exciting Multiplayer, Action RPG title. Working on Gameplay at Big Time Studios, you will interact closely with Designers, Artists, and guide the engineering team in order to architect and implement gameplay systems throughout the project.

Requirements

5+ years of game development experience

Shipped at least one high-quality AAA game for PC or Console

Strong programming background and C++ knowledge

Strong problem solving abilities

Hands-on experience with gameplay systems like AI, Animation, Combat and Missions

Experience profiling and optimizing game performance

Ability to thrive in a collaborative environment with multiple stakeholders

Experience managing gameplay teams

Must love games!

Desirable

Experience with MMO or Action RPG game development

Experience with procedural world and dungeon generation algorithms

Experience working on a distributed team spread across several time zones

Unreal Engine 4 experience

What we offer

Fully remote work, with a yearly company offsite

Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD

Unlimited PTO

Work on a new IP with franchise potential